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Broadcom, Qualcomm, Imagination's PowerVR, Nvidia's Tegra, and ARM's Mali GPUs all have partially (mostly) closed-source drivers. In general, the only open-source code in the driver is any vendor extension to the GL and EGL header files, and a GPL'ed shim that can be loaded into the kernel to allow it to communicate with the binary-only driver. Vendors often ...


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I'm not sure if it's part of a truly vanilla ICS build (though I think it may be), but the early CM9 and vanilla ICS builds I've played with all have a "Developer Options" entry in the main system settings. This contains several options which relate to overall graphics effects such as: Window animation scale: can be set to "off" to disable window ...


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Since I cannot find any reference online to the GPU in the TM-MID777, I thought I'd post this as a general link for any model instead. Install CPU Z from the Google Play Store and run it. It will display all hardware information on your current device. This is a sample screenshot, and can be very useful if you are buying a device, or doubt that a device ...


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Most modern smartphones produce a lot of heat when playing CPU/GPU intensive games, there's not much you can do about it. If you reduce GPU frequency, two things can happen: stuttering of gameplay (depending on your game), and the CPU/GPU run at maximum frequency for longer amounts of time to complete the same work (that a higher frequency GPU would have ...


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Googling the keywords Allwiner A10 yielded this answer by way of this linky. To quote, under the features heading: Features of the Allwinner A10 include: 1.2ghz Cortex A8 ARM Core MALI400MP OpenGL ES 2.0 GPU DDR3 Controller 800MHz 1GB max 2160p Hardware-accelerated Video playback (4x the resolution of 1080p) a NAND Flash Controller ...



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