Hot answers tagged hardware-acceleration
I don't think you can do it via adb, but you can programmatically change the orientation using.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); You could link this up to a timer that would change the orientation every five minutes if that's what you want to do, or write it into unit tests to automatically check if everything goes ok when ...
I'm not sure if it's part of a truly vanilla ICS build (though I think it may be), but the early CM9 and vanilla ICS builds I've played with all have a "Developer Options" entry in the main system settings. This contains several options which relate to overall graphics effects such as: Window animation scale: can be set to "off" to disable window ...
I've got this working on a Fedora 19 install, it's straightforward and worthwhile... Install virtualization This is documented at https://fedoraproject.org/wiki/Getting_started_with_virtualization install package group "virtualization" sudo yum install @virtualization this installs packages virt-install, libvirt, libvirt-daemon-kvm, qemu-kvm, ...
I first used DicePlayer Trial to verify it worked properly, and the bought the full version, and 720p material works well on my Galaxy Tab 10.1. Give it a try :)
Starting with Android 3.0 (Honeycomb), Google introduced hardware accelerated 2D rendering pipeline. For now it's a tablet-only feature, but hopefully we'll get that in the unified Ice Cream Sandwich platform. That should be a bit with that slowness issue with PDF readers since they are only able to do software rendering in Gingerbread and older.
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