Tag Info

Hot answers tagged

12

ART is still experimental. It's not ready for end-users yet: it's only included at all so developers can find problems with their own apps. It doesn't surprise me at all that games that make heavy use of native code don't work with ART. You should ignore anything people say about the performance characteristics of ART, for the same reason. It could get ...


5

From what I can see in the video, the fluctuations are within about 1° in the first app, and 0.5° in the second. That's not exactly "random numbers in a wide range". Accuracy within 1° is acceptable for most intended use cases: Mobile games, screen orientation, gestures, etc. It's quite possible that Motorola decided to use a cheaper sensor since the phone ...


5

ART is still in development stage. Difference between Delvik and ART: When android app is installed, the Delvik Virtual Machine is used to compile and run the app. The compiled app is loaded in the RAM. When the app is closed and reopened the process has to be redone. This method is called JIT (Just In Time) In ART unlike compiling every time, when the ...


2

This issue gets pretty clear by the second screenshot, which I will repeat here: Battery usage (click image for larger variant) Please pay attention to its lower half, just below the graph, and let me point out some details: Mobile network signal: This bar has no black, which means the radio was on all the time. Further, the colors indicate a relatively ...


1

I'm not sure of the Motorola methodology for answering or ignoring a call, but on my Samsung, merely touching the green or red button is insufficient; it requires a swipe to convey the intention. I believe this was re-engineered to prevent accidental accepts or hangups through a mere button press. The green button has green arrows and a swipe in the arrow ...



Only top voted, non community-wiki answers of a minimum length are eligible