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Because the devices that have hanging problems are not the ones with better processors and more RAM. Unlike iPhone, where there's only the expensive devices, Android runs on a whole range of devices. At one end, there are the flagships from the big manufacturers, which have a lot of effort put into them to make sure the animations are silky smooth and there ...


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The problem is specialization! Apple's iOS is optimized for a small set of specialized Apple processors, which are ARM-based but because of e.g. custom extensions are able to do a lot more than the specification. Each app is compiled for every set of hardware (like one binary per CPU+GPU combination). Android needs to work on many different CPUs (Qualcomm, ...



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