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8

Setting this option forces Android to stop each process as soon as it is empty (that is, when no services are started and no activities are on screen for that app). To be clear: this option won't stop apps that would normally run in the background from doing so. Your mail client will still run periodically to check mail, if it's configured to do that. Apps ...


4

There is an article that discusses the semi-technical reasons/issues that have lead to the differences in smoothness of Android and iPhone devices. But after gathering some key points from the article one can conclude: From the very start, IOS had been built around a multi-touch screen (meaning IOS had been built from the gound up to be very responsive ...


2

The YouTube app has been and continues to be a laggy little dingleberry. Here are a few things to try: Is there the same level of lag when you try to load the video from youtube.com? Have you tried an alternative YouTube app like Viral? When updating to the latest nightly, do you clear your Dalvik cache?


2

In theory, your phone should perform considerably faster with CyanogenMod 11, because KitKat was designed with entry/mid-level phones in mind; requiring only 512 MB of RAM to run. (See this page about Project Svelte for more information.) CyanogenMod also adds a whole slew of features like Heads Up Notifications and Privacy Guard on top of the AOSP code, so ...


2

When the screen redraws, that is usually a sign of low memory. Considering this device is 3 years old, has 768mb of RAM, a 1GHz single core processor and running an Android version that was never even released for the phone, lag is going to happen. Chrome and Opera are both very memory hungry apps and since your device has a small amount of memory and an ...


1

According to Wikipedia: High Speed Packet Access and Evolved HPSA, HSPA+ has a theoretical maximum download of 84 Mbps and an upload of 10.8 Mbps. Using Dual Cell Technology, it can be doubled to 168 Mbps download and 22 Mbps upload. This suggests that the upload speed will not be anywhere close to the download speed. Doing a search for HSPA+ 21 Mbps, most ...


1

First I would jump into the developer options and play around with rendering settings in there. This is going to pertain to the GPU probably a lot more than the CPU. You can also enable some helpful rendering overlays to get visual feedback regarding touch areas, rendered areas, and gpu utilization. Unfortunately I can't say that one particular item or ...


1

This is probably a bug in the custom ROM you've installed. You should report it to the developer of the ROM, and either wait for it to be fixed in an update, or use a different ROM.


1

It's impossible to tell, the effect of overclocking varies depending on the specific software and hardware. However it likely won't make any notable difference if you're only getting 7fps in a game. Overclocking is highly unlikely to make an unplayable game improved to the point where the game becomes playable, except in very rare circumstances such as ...


1

I was facing the same issue after the 4.2.2 Feb 6, 2014 update. Did a factory reset and I'm able to run applications now. The dialing and answering the call problem is resolved, but on the whole, the mobile still lags.


1

Crossbreeder is a great addition to any Android device. It does a lot of things, among them: DNS caching and paralleling, ad and spyware blocking, modulation of OS entropy levels. It helped A LOT when I had an HTC One V [1.5GHz CPU (OC'd), 512 MB RAM, Android 4.2.2]. So much so that I also flashed it onto my Nexus 5. Greenify helps by allowing you to ...


1

I had the same issue. So, after a lot of work and tests, I've discovered that what was causing the issue was the Prey app. Do you have the Pray app (or similar) installed on your device, perhaps? After I've removed it, the dialer came back to work normally. Hope it helps.


1

For low GPU workloads, the only sensible metric is power consumption. If the frame time is always less than 1/60 s, then changes in frame time won't affect the visual appearance of the app, so neither frame time nor FPS provide any useful information. You can't usefully measure power consumption from a user-space benchmark: you need either kernel hooks (such ...


1

You shouldn't worry about ART or Dalvik since you have no control over which one they are using. Assume they are using the slower one and go from there. ART is far off anyway and even after its out as the default for android it will still probably be years before its the biggest chunk of the market. And ART is still in beta so who knows how good or bad it ...


1

If the logs are really bothering you, you can deal with it two ways. Options one is to turn them off. You can do this with adb shell setprop log.tag.BadTag ERROR That will only log them if it's error or higher, but you'll have to kill the application before it'll listen. The second option is to use logcat directly and filter out what you don't care ...


1

Android logs are stored in an internal ring buffer. As such, I don't see how even the overly verbose apps could slow the system down purely through logging.


1

I have had very similar problems with my phone. The response I got to my query on the whirlpool forums seemed to have fixed it. (I had apps closing, the keyboard not appearing or closing, etc). Go to settings > power Untick fastboot. Power off then on your phone. This saves a hard reset if it works, which it did with me.



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