Skip to main content
13 events
when toggle format what by license comment
Feb 28, 2017 at 12:18 answer added N ytonial timeline score: -1
Apr 7, 2016 at 8:46 history edited Min Naing Oo CC BY-SA 3.0
edited title
Apr 14, 2014 at 6:37 comment added Nanne Your temple-run example might not be the best: as games can memory-hungry they either will be OS-killed rather quickly, or pro-actively will save the important data away when send to the background. It might load a little bit faster in that case because some small part is still loaded, but the game data will probably need to load anyway. A better example would be a simple twitter client: that might fit nice and cosy in your RAM until you need it again.
Apr 9, 2014 at 15:18 comment added Brian S Your RAM is one of your least power-hungry pieces of hardware...
Apr 9, 2014 at 1:49 answer added Volker Siegel timeline score: 0
Apr 8, 2014 at 10:01 answer added bluehallu timeline score: 0
Apr 8, 2014 at 8:51 answer added Dan Hulme timeline score: 16
Apr 8, 2014 at 8:37 vote accept Min Naing Oo
Apr 8, 2014 at 8:07 answer added Ilo timeline score: 1
Apr 8, 2014 at 8:05 history tweeted twitter.com/#!/StackAndroid/status/453443556284567552
Apr 8, 2014 at 7:59 answer added Flow timeline score: 22
Apr 8, 2014 at 7:53 history edited Flow CC BY-SA 3.0
paragraphs ftw!
Apr 8, 2014 at 7:34 history asked Min Naing Oo CC BY-SA 3.0