2

Which browsers (and which versions) support WebGL?

In particular I am interested in checking Three.js examples, but I do not want to limit this question about a particular WebGL framework or a page.

  • If this search is related to your previous question , it makes sense to mention your Android version too – beeshyams Jan 19 '17 at 14:54
  • I do not think it is related, but I may be wrong. I think there is an indirect relation - some Web browser versions require some Android version, however I hope the Web browser version directly tells about WebGL version. If I am wrong in this respect, it will be good if an answer can provide the additional info. – Suma Jan 19 '17 at 15:28
  • I am not sure, was trying to help in achieving your goal – beeshyams Jan 19 '17 at 15:32
4

General information

The website Mobile HTML seems to contain some information. It lists WebGL as supported by following platforms + browsers:

  • Android 4+ and Chrome 30+, with following comment:

On Chrome 27-29 available enabling an experimental flag. On Chrome 30 it's enabled but on most devices you need to enable the flag 'Override software rendering list'

  • Opera Mobile 12+

  • Firefox (no version information)

There is no information about how complete the support is, the website claims:

HTML5 compatibility on mobile and tablet browsers with testing on real devices

Other page where one can check support for HTML5 features is Can I use, which lists following for Android Browsers:

  • Opera Mini: not supported
  • Chrome 55: partial support
  • Firefox 50: partial support
  • Android Browser- Android 5-6.x WebView Chromium 53: partial support
  • Opera for Android 37: supported

Chrome support

As for Chrome, the WebGL was probably enabled by default in some later version. I am now testing on a Xoom with Chrome 49 and I can run even WebGL specific three.js demos like geometry / convex. When going to chrome://flags, the WebGL option described does not exist, there are only flags for enable draft and 2.0 experimental extensions. When going to chrome://gpu, I can see WebGL: Hardware accelerated.

Testing results on Motorola Xoom + Chrome 49

The support is really "partial", some three.js WebGL examples work (geometry / convex), some don't (geometry colors), some work, but run very slow (like 1 FPS in camera / logarithmicdepthbuffer).

When checking chrome://gpu, I can see many error messages logged starting with Shader translator allowed/produced an invalid shader unless the driver is buggy.

0

Chrome browser supports WebGL but it is disabled by default. Here's how you can enable it:

1. Type chrome:\flags in the address bar.

2. Tap Enable under "Enable WebGL" on the flags menu.

3. Tap the Relaunch button.

4. Navigate to http://www.get.webgl.org to verify that you have WebGL support. You might get a message saying that the support is experimental.

Source: http://www.laptopmag.com/articles/how-to-enable-webgl-support-on-chrome-for-android

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.