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how to multiply time a program waits for the sleep() system call so that when it asks to sleep 1µs it actually pause 2µs and when it ask 3 minutes it actually sleeps 6 minutes rather than the asked time ?

This is something easy on Linux PC as it’s possible to trick the Bogomips kernel parameter to an incorrect value using hibernate and modifying Bios settings.

The rationale is timings is the reason why enemies in Video Games mostly react at roughly the same speed across different hardware speeds and operating systems.

So how perform the same on android ?

  • Unlike on Pc, I would have no problem at slowing timings of the whole system instead of only the target game (it’s because the binaries are available on Windows™ as well as Android). – user2284570 Jan 6 at 15:47

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