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I have a Pixel 6, and have the application "Fate/Grand Order" installed. On an earlier version of Android 12, the game would remain opened in the background, when the application was switched. That means, when I returned to it after e.g. looking something up on Chrome, the game would remain loaded, ready to proceed.

However, after updating Android 12 (not the game itself), the application would immediately close when switching to a different application. Returning to the game will cause it to start from the beginning.

How can I force Android to keep the game loaded in the background?

What I've tried

I have read in several sources that setting an app's battery usage to "Unrestricted" will cause the application to remain open in the background. I tried that, but the behavior did not change.


For information, my Pixel 6 has 8GB of RAM, and the developer options show that only 4.8 GB are used on average. So I highly doubt that the application is being closed out of a lack of RAM. Furthermore, Fate/Grand Order only requires 242 MB of RAM, while Chrome needs 337 MB.

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  • "How can I force Android to keep the game loaded in the background?". End user can't. Developer of the game can. Take logact when switching to other app to see why the app gets killed. If needed you can use my app WhatsRunnig to get a more broader picture of RAM usage. Aug 5 at 17:14
  • @IrfanLatif Thanks for the response. I ran logcat when launching and switching the application, but the output is very verbose. Any hints on what specifically I am looking for?
    – MechMK1
    Aug 5 at 22:51
  • Look for "ActivityManager", your app's PID and package name. Aug 6 at 6:05
  • @IrfanLatif I've had a look around and ended up writing a bug report to the developers. It seems to be a bug with this specific unity version and this specific android version, so nothing even the devs can realistically do aside from upgrading.
    – MechMK1
    Aug 6 at 14:55

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