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I am going to develop an app for Android, and I'm trying to understand whether it is possible to store maps for offline usage (anyway I am not sure this is a question for developers).

Google Maps TOS is enough explicit about the fact that maps can't be stored (if not with some strict limitation), see https://developers.google.com/maps/terms?csw=1 (10.1.3):

(b) No Pre-Fetching, Caching, or Storage of Content. You must not pre-fetch, cache, or
 store any Content, except that you may store: (i) limited amounts of Content for the 
 purpose of improving the performance of your Maps API Implementation if you do so 
 temporarily (and in no event for more than 30 calendar days), securely, and in a manner 
 that does not permit use of the Content outside of the Service;

while OSM provide public free API and resources for the exploiting of its knowledge base.

Now, I am really confused about the Locus Tweak behaviour. It allows me to easily store tiled maps by Google maps even for wide areas with good definition, when it would be supposed not to be allowed, on the other hand when I try to store OSM maps, the answer is:

enter image description here

Searching on Internet and the page http://support.locusmap.eu/hc/en-us/articles/200090132 is not of help, what am I missing here?

In conclusion: I would like to understand how an app downloaded by 100.000+ users can use this way Google Maps, and OSM which would have been my second choice, seems not to allow it.

2

There is a clause in the OpenStreetMap Tile usage policy which does not allow offline storage:

Bulk downloading is strongly discouraged. Do not download tiles unnecessarily.

In particular, downloading significant areas of tiles at zoom levels 17 and higher for offline or later usage is forbidden without prior consultation with a System Administrator. These tiles are generally not available (cached) on the server in advance, and have to be rendered specifically for those requests, putting an unjustified burden on the available resources.
...

From Locus itself, you can also see that OSM is not downloadable, versus Google's (assumed to have limits, as mentioned in their TOS).

enter image description here

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    I think it's worth noting that this restriction is only to reduce load on the tileserver, which isn't commercially funded. There's nothing to stop Locus running their own tileserver with the same data. – Dan Hulme Mar 3 '14 at 9:32
  • Yes, I saw them. I'm still trying to understand from the TOS the way Locus can store 10.000 (e.g. where did they get this number?) tiles a day per user. As for OSM "OpenStreetMap data is free for everyone to use. Our tile servers are not." and this is clear, since they run on limited resources by donation. About my app I guess I'll have to rely to other solution for a legal offline storage of area maps. (p.s. sorry I still can't +1 your helpful answers) – donnadulcinea Mar 4 '14 at 0:48

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