Many people have this problem with Android. You can see it has been reported in Android's bug tracking system. The number of levels is controlled by a setting that's compiled into the Android system image.
Use a different ROM
It's possible that flashing a custom-rom could increase the number of levels, but I don't know which, if any, custom ROMs do this. ...
Solved: The android system is likely connected to the headset for phone calls, and some other device for A2DP (media). Some other device is still using the audio connection, even though the sound comes from android's speaker!
What this means is that if you have any other A2DP devices that you've paired your android with (laptop/stereo/etc) then you will ...
Take a look at "Notifications" part of Google Calendar Help page. It has full details about notification setting in all devices like Android, iOS and Computer.
Open the Google Calendar app.
In the top left, go to the main menu (touch on 3 horizontal lines).
Choose "Settings" at the bottom.
To change or turn off the sound, touch "Tone", and ...
Yes it is possible.
I'm doing this with several devices for amateur radio and video production with KineMaster Pro.
For amateur radio, I use the DigiMaster MiniProSC connected via OTG cable to a Nexus 9 via OTG cable. I also do this with SignaLink usb connected the same way. Both of these devices have internal usb sound cards with audio in, audio out, and ...
On my Cyanogen 10.1 phone (AOSP 4.2.2), it is possible to enable a capture of bluetooth traffic. You can then load this capture into Wireshark and look at the negotiation phase to determine which codecs the paired audio output device supports. Not sure what OSes support this: when I first ran across this method it claimed support only from 4.4 onward, but ...
You can simply use an app like Earpiece. It does what you want to do. You can pop Earpiece up on top of another application simply by holding down the SEARCH key. then check Audio through earpiece
On a side note, USE AT YOUR OWN RISK. Playing audio at high volumes, especially for a prolonged amount of time, can damage speakers and/or hearing.
There is a possible quick solution, depending on the phone in consideration:
Go to Settings->Sound->Music Effects and depending on the phone, you may by default have an app that controls the music effects within which you should easily find your desired setting.
But if your phone is rooted, a more reliable solution would be to install the music effects app/...
With Nexus 4 (5.0.1) or Nexus 7 (2012)(4.4.4) devices it is possible to use the developer mode to get the btsnoop_hci.log. "Enable Bluetooth HCI snoop log". It is not necessary to root the devices.
It seems that both devices don't offer aptx.
I test this with Moto Stream (no aptx) and Philips AEA2500 (with aptx).
There seems to be a pretty bad bug that affects Cyanogenmod right now
A workaround provided in the thread:
from a root terminal (adb root/adb shell or terminal emulator/su)
pm disable com.google.android.gms/com.google.android.gms.checkin.CheckinService
If you're phone is rooted or you have a custom recovery (like TWRP), this is actually much easier. The only thing you'll have to do, is to add the following line to your build.prop file located in /system:
Where 30 represents the number of steps.
This can be done with a root file explorer (like Root Browser) or via VI in the ...
Unfortunately, Android and IOS specify different hardware specs for the remote feature. The way the clicks get registered by the devices are not compatible. Sad, but true.
There are very few good solutions that I've found, but I have found a couple. So far, the best I've done is this combination:
Samsung makes earbuds with a mic/remote specifically for ...
Edit: This app looks worth a go - https://forum.xda-developers.com/android/apps-games/app-precise-volume-override-androids-t3573562 (https://play.google.com/store/apps/details?id=com.phascinate.precisevolume)
I ended up using this app on my nexus 4 - supports up to 100 volume levels. Its not perfect but should suffice till they hopefully fix what seems ...
This should help some folks and it does enable better control, not louder volume...
1) Go to developer options (enable developer options if you haven't previously done so).
2) Then, turn on "Disable absolute volume".
3) You may need to restart your Android device for it to take effect.
The steps now are WAY more reasonable. In other words it answers ...
I visited this some time ago and explored some values within the file. As it can be hard to determine sound quality comparisons, I also compared the visual appearances of waveforms.
Here's a screenshot of the page:
Note that I only listen to audio from my Nexus7 though headphones or external speakers.
As for my device, whenever I play duolingo and music at same time then the audio fades slightly with CM 12 built-in player
Now if you are OK with any third party application. Here is it what you need to do.
Install Poweramp Music Player .
Go to its settings.
Then click on audio.
Select Audio Focus.
Uncheck Short Audio Focus Change.
(Click image to ...
Android devices can work in USB host or device mode. Host is the one which controls USB communication. PCs mostly operate in host mode. Device is the one which is being powered and controlled by the host. Flash drive is a common example of USB device. Linux/Android kernel supports device mode through different gadget drivers. UMS, MTP, ADB are different ...
There is no default sound recorder in Android. Some manufacturers add one to their stock ROMs, but the closest thing on a Nexus device is Google Keep, added in 4.3.
If you assume that a voice recording app is present in all Android phones you'll be caught out.
For my linux distribution (Fedora 20) it's quite simple:
[PC] Run PulseAudio. (Runs automatically on Fedora)
[PC] Load module bluetooth-discovery. (It's auto-loaded on Fedora)
[PC, Android] Pair with Android-phone via Bluetooth.
[Android] In device's options set the profile "Use for media audio".
[PC] Connect to the phone.
[Android] Play music. (I use ...
There are several possibilities:
manually setting all volumes to 0, except for those channels you want to keep (e.g. alerts, notifications, system). Issue: on some devices/systems some channels seem to be "locked together", so as soon as e.g. volume for calls is increased, some other slider increases automatically along. An app like Audio Control might help ...
As per advice from Narayanan, I replaced /system/media/audio/ui/LowBattery.ogg with another .ogg file. The next time it was triggered, the new file played.
I then tried placing an empty file at /system/media/audio/ui/LowBattery.ogg, but this did not work.
Finally, I downloaded a slient .ogg from here, placing it at /system/media/audio/ui/LowBattery.ogg. ...
You CAN play two audio simultaneously. I don't think it's possible with the stock Music player. You can install a third party music player. In Rocket Music player you can configure the Audio Focus to ignore the other audio apps while this player is playing. You can do so by setting the option under the Rocket Player Settings > Sound > Audio Focus,
Ok, so, I did a little bit of search and this is what I found.
Android, on the kernel level, uses ALSA or its alternative OSS (Open Sound System) to speak to the Hardware.
HAL (Hardware Abstraction Layer) sits on the top of Kernel which is a purely android implementation that communicates with the Kernel. Apparently, apps can't directly talk to ALSA/OSS ...
In many cases, you need not go through this process, as valdikss now keeps track for many of the contributed results on his website
If you have trouble finding your btsnoop_hci.log file, please try solution posted here:
You might consider Bluetooth headphones. They sound worse than wired at the same price, but make up for that by not depending on how good the headphone amp in your phone is. Relevantly, the volume and play/pause/next/prev buttons are a standard part of the protocol, so one set of 'phones will work with anything that has Bluetooth.