Update 2017: The stock youtube app now gives you a few options for playback rate when you click on the three dot manu when playing a video, for most phones.
Download an external player that lets you control the speed, like BSplayer.
Then in the youtube app when you get to the video you want to watch click the Share button and then select the ...
The location for those videos on my Samsung Galaxy Tab 2 is as below:
generated folder name)/streams
There might be a minor change to this location or path on other Android devices, but all those downloaded files are saved as .exo files, in an Internal Storage of a device!
This phenomenon is called audio feedback which usually occurs when the sound from the speakers reaches back into the microphone, and then gets amplified because of the speaker-mic loop.
Common and general solutions are to cut off the loop, or at least reduce the loop gain by:
Wearing earphone or headphone (isolate the speaker and the mic, prevent the ...
Yes it is possible.
I'm doing this with several devices for amateur radio and video production with KineMaster Pro.
For amateur radio, I use the DigiMaster MiniProSC connected via OTG cable to a Nexus 9 via OTG cable. I also do this with SignaLink usb connected the same way. Both of these devices have internal usb sound cards with audio in, audio out, and ...
You can do that via adb or a terminal app (in the latter case, ommit the leading adb shell from the examples):
read settings: adb shell getprop sys.usb.config
find valid settings: adb shell grep usb.config= /init*rc
change settings: setprop with the appropriate values (e.g. adb shell setprop sys.usb.config "mtp,adb" or adb shell setprop sys.usb.config "ptp,...
On Android Chrome 54, turn off autoplay of media by going to Settings - Site Settings - Media - Autoplay and Block autoplay.
This feature is disabled if you have data compression enabled in your Android Chrome browser.
Before feedback cancellation techniques became common, such an effect would happen even with one pair of phones, e.g. phone A calling phone C. If both phones are on loudspeaker, then the signal emitted by the phone A would go into A's microphone and get transmitted to the phone C, where the same feedback between the loudspeaker and the microphone would re-...
Yes, Android supports standard USB audio class devices:
Android 5.0 (API level 21) and above supports a subset of USB audio
class 1 (UAC1) features:
The Android device must act as host
The audio format must be PCM (interface type I)
The bit depth must be 16-bits, 24-bits, or 32-bits where 24 bits of useful audio data are left-justified ...
I had the same promblem. A solution which worked for me was an app "MP4Fix", which you can get in google play for free. It repaired my video in a few sec and placed it in different folder (it kept corrupted video in the same place and also created new repaired one).
I know this info might be too late for you but it might help some others.
Apparently YouTube videos downloaded for offline viewing get expired after a certain amount of time. I haven't heard anything official about though.
The downloaded videos are stored in the internal storage but they are saved as .exo file format which only the YouTube app can open (you can't play them with any other media player app)
The best advice I can ...
Using VLC player:
play the video
tap the screen to bring up the controls
click the three dots button
click the"playback speed" button
adjust to 45 - 50%
It doesn't get you exactly the 24 fps but it's something!
I would love to have a way to export the video at 24fps. Or better video editing for built-in Android apps.
Bad news it seems. Bug report on Google code
The most relevant post is this:
Yes. It is as design. "autoplay" is disabled for Chrome for Android
It seems that Android 4+ changed the requirements for the play() method to require user interaction.
Article on this issue
It's worth nothing that many comments refer to getting it to work with a hack/...
VLC for Android supports playback speed regulation up to 4.0x, with audio pitch adjustment (optional).
The setting is under ⋮ ( Advanced Options).
Image source: https://wiki.videolan.org/Documentation:Android/#Video_playback_interface
Most smartphones have dedicated video encode and decode hardware. It's specifically designed for that task, and it has a fast connection to the memory, and often the decoded video frames can be accessed directly by the compositor hardware so they don't have to be copied (or blitted) into the framebuffer. You wouldn't be surprised that a handheld digital ...
The trick was to put the tablet into Airplane mode and then to take it out of Airplane mode again.
Unlike just disconnecting and reconnecting the wifi link, this actually unloads and reloads the wifi stack.
Since I did this, it plays videos from youtube, iPlayer, etc just fine.
Starting from Chrome 47, there's a Chrome flag that is used to turn media autoplay on/off:
Disable gesture requirement for media playback.
Disable user gesture requirement for playing media elements. Activating this will allow autoplay to work.
You can see it by going to this link: chrome://flags/#disable-gesture-requirement-for-media-playback;
The default ...
I am afraid to say this but moving videos between devices is not supported, Yet, AFAIK.
Here are few technical details.
When user download those videos, using official YouTube app, Android saves those videos on Internal storage(and not on external store such as sd-card)of the device. The path can be something like below:
As I mentioned in the comments, you can use IP webcam apps on Play Store and then turn your mobile easily into a webcam and record your computer's screen using a video recording software. This way you can rely on your computer's memory instead of your mobile's storage(which is limited in most cases). Now you can use your phone as a webcam peripheral device ...
You can use this online tool to convert it: http://www.giftovideo.com/
Regarding tools, you could use FFMPEG + ImageMagick, but it's kind of tricky finding the correct options. There is some instructions here. I tried but some of the cases didn't work.
This can be turned on/off in Chrome using flags. This is on the user end though and cannot be change in the browser from a website or app.
You can also do this in your own app using the api for webview or websettings and make "getMediaPlaybackRequiresUserGesture(false)" it is by default set to "(true)"
The compression is actually performed by your carrier. Almost all mobile network carriers compress images to reduce bandwidth use on slow mobile connections.
You can avoid the compression by switching to a Wi-Fi network, or using an HTTPS connection to the website you want: since HTTPS is secured from interception, the carrier can't replace the pictures ...
This issue of video stopping at the size ~3.80GB seems to be file size restriction embedded in the camera app, irrespective of the filesystem your SD card has, or the space left in it. (Note that some camera apps also has a default limitation of 1-hour video duration, however, it is not related to the relevant issue here.)
My default camera app in OnePlus ...
It seems that YouTube Offline feature is expected to work that way, in specific regions/countries.
In India, those offline videos are not removed at all(unless YOU remove them or uninstall updates of YouTube app or if you connect the device to internet even once during the 48-hour window, the YouTube app will be able to verify the status and will refresh ...
I personally use MX Player, and it does what you say very well. It has support for locked screen audio playback, background play of audio from videos, pop-up videos and others. Downside is that the free version is ad-supported. Also, it needs a plugin for DTS/AC3 audio.
The background play setting is not enabled by default, and has to be enabled by the user,...
It isn’t browser’s fault, the video container has hardcoded width of 560px, that’s about 1960px on Nexus’s screen, which itself has width of 1440px. That’s webmaster’s fault, as it’s possible to make the container smaller on smaller screen.
As the browser simply does its job, there aren’t many solutions, but here’s what I can suggest:
rotate the screen (in ...