Don't worry Vinit, one of the standard way for payment gateways (including Google Checkout and PayPal, PaisaPay etc) to validate your account is by deducting a small amount (typically 1 USD or an approximate equivalent 50 INR) and returning it in next few days.
Please wait for few days and while doing so, please observe for any reversal of 50 INR. If you ...
Short answer: unless you've changed it yourself, it's Dalvik.
Dalvik is currently the supported VM for Android. ART is a new VM, which is expected to become the supported one for the future L release. If you are using the L developer preview, you're using ART.
In KitKat, there is a preview (an early beta version) of ART, which you can turn on from the ...
Open up Play Games and click on your avatar in the header.
Click the Pencil icon in the top right hand corner of the app.
You should then be able to enter a new 'Gamer ID' to replace 'HighLemon4719'. You can also change the avatar image that is displayed too.
From the main listing of games in the Google Play Games app, you need to swipe the old Konami Code:
↑ Up, ↑ Up, ↓ Down, ↓ Down, ← Left, → Right, ← Left, → Right (and then when the retro button grid pops up), B, A, ▶ Start.
You should then see an achievement notification pop up.
Here's a YouTube video that demonstrates how to do this.
via Android Central
Just announced 24 July 2013 is Google Play Games.
The Play Games platform was first announced at Google I/O back in May, but until now, there wasn’t a dedicated app; you could see your achievements and online leaderboards inside your apps, but there was nothing that brought that all together.
The Play Games app changes that. It shows you all of your ...
No, it is not possible to use Google Play Games without a Google+ account because much of Google Play Games is social and so it makes sense for it to integrate it with Google+. But if you don't want to use the social side of Google+ but still use Google Play Games, you could create a Google+ account and disable all the social features, make every aspect of ...
It's really frustrating to see that pop-up every time we play a game.
There's a solution if You've a rooted phone with Xposed installed in it.
It's a Xposed module which will stop that pop-up.
Be careful if not rooted.
Link - No Play Games - Xposed Module
Apparently, exporting progress from Google Play Games to iOS Game Center is possible if the game can also connect to Facebook:
On your Android device (where the game progress is located), log in to Facebook (see screenshot below)
On your iPhone device, log in to Facebook, and it will retrieve all game information.
What you can do is go to the Google Play Store >> My apps tab and see if there are any updates available manually. You can also do so by typing in the specific app and seeing if there's an Update option along side Uninstall. As I see, the last update was made on June 11, 2015, which was yesterday, if you're in New York like me. You should try updating again ...
It is possible now. As mentioned here
Players are prompted to sign-in once per account, rather than once per game
Players no longer need their account upgraded to Google+ to use Play Games services
Once players have signed-in for the first time, they will no longer need to sign in to any future games; they will be automatically signed in
Note: Players can ...
If by disappering you mean deleted app from playstore, No an app can't be deleted once published in google play store(Ref.). The "Delete" button only works for unpublished version of your app. It shoud instead be unpublished and wont be displayed in the PlayStore results but the old users will continue using the apps and receive updates. See here
Google Play Games Services support saving game progress since the beginning, and it's upgraded on November 2014. From Android Developer blogs,
[...], when Google Play Games launched, one of the very first features we included was the ability for users to save their game to the cloud [...]
[...] this past year (ed. 2014) at Google I/O, we launched an ...
No, some games as well as some apps need the Google Play Games and Google Play Services' latest version. So it may ask you to update or use to authenticate.
The entire data of the game is stored in your mobile and Google server. The game maker's server didn't store any score or data. So it needs you to install Play Services not only for this but also to use ...
sometimes the games app are configured in a way that they store their data in the phone storage for security or for getting smooth performance. there is nothing you can do about it.....it is more of an developer choice of storage location.
You just need to link your ios device to android device
Log in to Apple-account/game center on both devices.
After that follow the steps-
On android device, go to settings inside Clash of Clans
Press "Link a device" on android device
Press "This is the old device" on android device
On iPhone go to settings inside "Clash of Clans"
Press "This is the new ...
There are a bunch of apps to backup the .apk file of apps from your device, making the process much easier than fiddling with file explorers. I e.g. used AppMonster quite a while; its paid version even automatically captures the .apk of each app when it's installed or updated. Looks like the app is discontinued – but there are several similar apps you can ...
You can download a game and the use a similar application to get the install file (APK) and then move it using a micro sd card but most of the games on google play store require internet connection to download some content . I don't see any utility of doing this
As updated by OP the first payment has been cancelled after verifying in the payments Center
Since the payment had been honoured by the bank prior to the cancellation (likely), you can contact Google and talk to them and request for a refund (or from the Google Play Settings → Help and feedback)
Typical refund requests time line here
No. google is going to be bringing a feature soon that lets you share your apps with up to 6 peoeple. besides that the only option is the illegal option which requires root and to know where the game data is and copy it from one device to another.
Unfortunately Creating a Google Account is currently your only option, It's not hard to create a new account and it will probably be beneficial for many other applications you might download. It's annoying to create a whole new account just to keep things separated but it's necessary to gain access to Google's location features on Android.
I could only understand... if you have a thousand dollar "high-score" bet on the table to have to spend time trying to hack leaderboards. Anyway...
Your best bet IMO would be to write an Xposed module, that loops into a static method in the Google Play Games API library bundled in each game to (re)set the private String or private Integer that holds the ...
For all games:
You can either change your Facebook or Google+ name based on the login for the specific game you play. Some games allow you to have a custom name(For ex. Bike Race). Most of the games in Play Store use Google+ signin SDK to get your profile info which includes the Profile name and Avatar. To change your Google plus name,
Open the Google+...
If you want to change your name for Google Play Games and it's related leaderboards you will have to change your Google+ name. There is no way to transfer your Google Play history and points to a different Google account.
All the achievements wont be listed at once when you visit your friend's account(when you see their profile in the Google Play Games application). Instead when you visit their profile you get the list of games that your friend is playing/played. And you have to click each game your friend has played and compare/view the achievements with your friend's ...
You play through the new game until you unlock Chris and get to the “Find Better Reception” task. From here you click on the menu button:
This will bring up the TQFS menu, from the menu you tap on Account Info:
This will open the account settings. From this list you click on “Sign in As Someone Else”:
From this list you pick the sign in option you used ...
i think following link can explain how google Play knows or in fact how any dev can know if a given app was installed from play store or side loaded:
How to know an application is installed from google play or side-load?